Melee

Melee is the fifth of the current five playable perks in Bloodfest. The perk specializes not in guns, but instead melee weapons such as crowbars, bats, swords, and hammers, all with varying power and speed. Melee weapons also have a unique mechanic, where a yellow bar builds up that leads to a "combo hit" after each consecutive hit. This bar once it fills up finishes with the combo hit that does notably more damage and knock back than a regular strike. Keep in mind however, that not striking within a second or so will result in the bar resetting down to zero, along with landing a combo hit also resets the bar back to zero.

Role

 * Melee as a perk can be able to choose to handle either both smaller enemies or bigger enemies. Allowing the perk to handle almost all enemy types without too much problem.
 * Although the perk can handle all enemy types, Devastators and their high health and aggression once provoked may be troublesome, as the melee needs to get in melee range in order to damage the high health enemy, which would leave the perk vulnerable to being attacked by other enemies and the Devastator itself while trying to take it out.
 * Melee's own swings with his melee weapons can hit multiple enemies in a sweep at once, which can serve as good close-range crowd control, especially on a combo hit.
 * Melee is also a very good, if not the best counter against Spiders with their low health pool, combined with Melee's strikes allows the perk to easily sweep through Spiders like a Scythe through wheat.
 * It's important to keep in mind of your other teammates when playing this perk, for you may get in the way of their shots if you are rushing towards an enemy(s) they're targeting, which it may be best to instead alternatively, go to the side of the enemy and not in front of it in order to prevent blocking your teammates fire.